Designing realistic tridimensional facial models is a challenging task. Not only by the effort and artistic abilities required but also because humans are extremely sensitive to facial abnormalities. In this work, we present a method to blend human faces in order to compose a new one. Our method uses laplacian smooth to segregate the layers of details. Besides, we propose an editor to compose those details over faces in a simple and practical way. Our main contribution is an intuitive approach easily absorbed by artistic pipelines when designing facial human models.